High Noon

Created by High Noon Game, Inc.

An easy-to-learn, tactical Western shoot 'em up for 2 or more players where no two games are ever the same!

Latest Updates from Our Project:

Christmas Update!
about 1 year ago – Tue, Dec 26, 2023 at 10:30:37 AM

Merry Christmas everyone!

I promised a shipping update, so here it is, short and sweet!

Asia Pacific/Australia: The container arrived to the fulfillment center last week. You guys should be receiving shipping notifications any day now. I’ve been getting messages about a lack of notifications and I reached out to the fulfillment center about it but it is the Christmas Holidays, so it’s possible everyone was off for vacation. If I get anything, I’ll let all of you know. Otherwise, just sit tight because your games are on the way to your doors.

Europe: The fulfillment center received the container but I forgot to add the tracking number to the shipment for them to track it, so they worked on it internally. They informed me it’s about a 48 hour delay on notifications but they are working on it and should be shipping to you very soon. Please expect to pay VAT and Customs fees upon receiving your items as these fees were not charged initially. For whatever reason, they were not calculated in the BackerKit check-out so they aren’t anything you wouldn’t already be paying. These should be true-cost and completely transparent charges, as I don’t have any control over them. You should be receiving shipping notifications to your emails but if I receive any notifications, I will let you know.

USA: The container was picked up and is currently boarding a vessel to Georgia, where it will be delivered to the fulfillment center. ETA for USA landing is 1/22/24. You can track and follow the container’s voyage here: https://www.oocl.com/eng/Pages/default.aspxthe container number is OOLU9455722

Santa is working overtime for all of us and I can’t wait to see pictures of all of your games, so please head over to our Facebook page and/or Discord server and join, if you haven’t already and join the party! If you post any pictures of the games, please use the hashtag #HighNoonGame

Merry Christmas!

2023 Post-Gobble-Gobble Update
over 1 year ago – Tue, Nov 28, 2023 at 05:29:23 PM

Howdy everyone! I hope those of you in the States had a wonderful Thanksgiving with your families. This update will be a quick one but there’s quite a bit of information so here we go!

First, I’d like to introduce you to our brand new Posse Spotlight: The Bandero Blondes!

Now for the topic you all came here for: Shipping!

After several weeks of back-and-forth and reviewing Quality Control videos from the factory, all of the expansions are officially packaged and palletized for shipment. They’re finally ready and waiting to be picked up by our shipping vendors.

This was a critical step in the process as I’m not able to even get a shipping quote without exact numbers, dimensions and weights of the pallets going out to various destinations.

Just prior to Thanksgiving, I received and approved the quotes for our USA shipping vendor. Unfortunately, we had to wait until after the holiday weekend to proceed, but we are back in action and the vendor is now communicating directly with the factory to arrange pickup.

Similarly, VFI - our vendor for Asia Pacific - is communicating with the factory to pick up their pallets. They will be shipping directly out of China, so that means many of you in the land Down Under might be getting your expansions before everyone else. Try not to rub it in their noses. Just kidding. Totally rub it in with epic pictures!

This brings us to Europe… This place has been heck-a tricky. Because we don’t have a VAT ID, we have been using our fulfillment center’s ID to get items in. That’s worked out well in the past, but we’ve been advised it could backfire in the future and we really need to get the VAT ID sooner rather than later. I really don’t want to put the pressure on our fulfillment center any more, as they have been great partners to us thus far.

Getting a VAT ID takes a lot of time, sometimes even months, and is very costly. It’s an ongoing, annual expense that we simply haven’t had the budget for, otherwise we would have gotten it sooner. I’ve spoken with an agent about getting things rolling to go legit in Europe, but logistically I don’t see it happening until sometime mid 2024.

...But all is not lost!

Last night, I had a meeting with another fulfillment center in mainland China, near our factory, about handling our deliveries to our European backers. I am waiting for a quote from them and expect it in the next few days. It might be more expensive than shipping everything to Europe, but if the price is close enough, I think it would be a justifiable expense to get you all your expansions in short order. Right now, that vendor is also communicating with the factory to gather the relevant information to put a quote together for me. In fact, I expect to hear from them tonight or tomorrow but I didn’t want to delay this update any further.

So where does that put us on the Christmas Delivery? I’ll be completely honest with you all. I think we’re still on track for Asia Pacific and Europe. However, the US, it will likely be just past that time. I’m not giving up hope, but there’s only so much one can do to speed up a shipment, short of pushing the vessel myself.

That said, things are moving. They just took longer to get moving and that is entirely my fault. Also, I still do believe there is a chance for a Christmas delivery for our US backers and if there’s anything at all that I can do to keep that in the finish, I will do everything in my power to do it.

Now let’s talk about something that came up recently. Many of you have reached out to me about customs fees on the delivery of these items. Be prepared to pay them.

If you look back at the campaign, the shipping quotes specifically mention that customs fees were not included in the shipping estimates. I know it also said that the customs fees would be added in BackerKit but for whatever reason they were not. I even went back into the reports to dig up everything charged to everybody and confirmed that not a single backer was charged anything extra for customs fees. I don’t know why nobody was charged. I’m still new to figuring out how BackerKit’s backend even works. But I can assure you that you weren’t charged for this fee. So whatever the tax is going to be on the expansions is what it’s going to be. Customs or the final courier handling your games will give you the bill for the tax. On the plus side, this means you can rest assured it is the true cost of Customs and nothing extra is baked in.

Now for something extra…

It’s only taken a year to finish, but you can finally play High Noon on Tabletopia with miniatures!

Complete with updated artwork!

I’ve even released a version with all the expansions, available to Premium members on Tabletopia.

As always, Ride or Die members get access to this version absolutely free. You can get a private Ride or Die link in the Discord server. Simply join the Discord and then message me your Ride or Die e-mail and I will get you access to play!

Ok that’s it for this update!

The next time I publish an update will be with an official ETA on your delivery as well as tracking data on any containers going overseas so you can follow them as you wish!

Spiel Essen Update #002
over 1 year ago – Fri, Oct 20, 2023 at 12:29:47 PM

Post Essen Update!

Behold, my hand!

Join our Socials!

Pics from Spiel Essen!

"Tell me, Padre, are you a prayin' man?" (Spiel Update #001)
over 1 year ago – Mon, Oct 02, 2023 at 03:45:20 PM

Hey everyone, I've been at the convention center all day, finalizing some of our booth details, and I haven't had access to my computer to write a proper update but I wanted to fill all of my backers in on what's been going on. 

I anticipated fires on Day 1, I just had no idea how many there'd be or to what degree of heat. Welp, I found out quick and that's why I'm doing this update. However, it's a lot so I'm just going to video it because texting everything on my phone isn't something I can do at the moment and some of you deserve to hear it face-to-face.

Long story short, my mother told me the Devil was going to try and take us down and what we'd need was a lot of Faith and Prayer. So that's what I'm asking of you. If you're the praying type, kindly add a few words for us in your daily ritual as we face these challenges. 

And if you're not the praying type, I hope you're the playing type because regardless of how this goes, we're here to play some High Noon and we can't wait for you to take a seat and join us!

That's all for today. I'll continue to post updates as they happen. Hope to see you at Spiel!

A Monstrous and Electrifying Update (And Something for the Ride or Dies)
over 1 year ago – Wed, Sep 27, 2023 at 01:45:40 PM

Alright everyone,

As I sit here, alone in a one-room loft AirBnB in Essen, Germany (I’ll get to that later) writing this update, we’ve entered the home stretch, the last few yards to the touchdown. As the title suggests, I’ve promised an electrifying update, so let’s get the part out of the way that everyone really wants to know.

Expansions!

I’ve been in long talks with the factory over the last few weeks. Here’s where we are: All packaging molds are finished, and all boxes are printed. Nearly all assembly has been complete and by October 11, everything will be ready to ship out to our fulfillment centers around the world. This is a promised goal by the factory and – while other targets were missed by a few days or sometimes weeks – I feel good about this one specifically because, despite the demand for an update, I have been holding off until I could confirm with my own eyes that everything was lined up to meet this deadline.

This is also why some of you might have noticed the Pre-Order store is no longer available, as I had to lock it down because new orders currently flow into the backer list and kept messing up my fulfillment logistics. As much as it pains me to isolate the one avenue for me to make money on this game, it's more important that you all get your expansions without a hitch. So if anybody panicked because they thought the website was down or I pulled a rug, don't. The truth is quite the opposite.

Here are just a few of the videos from the factory of latest developments.

All this and more was completed in August, with packaging finally wrapped up in early September.

So why no update?

You can skip this part and move right along to the next big headline, this is mostly therapeutic and to shed some light and transparency for those of you who value that.

August was an absolute whirlwind. Not just for High Noon, but for me and my personal life, my family and my business that effectively keeps the lights on while I pour what I am into this game. There were days where I felt like I wasn’t going to be able to keep it all together, moments where I felt I was going to lose everything. Don’t worry, the Kickstarter was always going to be fulfilled and you were all going to get your expansions. But after that, there was this huge question mark. Would there be a High Noon? Would the expansions and modules and everything I bled into them ever see the light of day? More importantly, would I have a home to come to? More than that, would I have a family? These were very real questions I faced all through August and even into this month (September). I was being broadsided by hits from places I never saw coming, again both personally and in business and they cast a dark shadow on every aspect of my life.

Truth be told – and I said this in the Facebook group – High Noon has been my anchor through it all, just as it was from the very beginning. So, work on the game and on the completion of the expansions never stopped. I couldn’t allow it to, not just for all of you but also because pressing forward to complete it all has been the one constant that has kept me going.

Fortunately, the skies parted a few weeks ago and I was given room to breathe. Without going into all of the details, I finally saw light at the end of a decades-long tunnel. Not an oncoming train, but real Hope for a brighter future that I’d been praying for.

What’s more, that light illuminated my way forward, and with clear vision, I was able to see what I had to do to give this game and its brand the chance it deserves. That’s why I’m here in Essen. But before I get into that, let me share a bit about what I’ve been working on the past two months.

The Electrifying!

For months, I’ve been going back and forth between which posse to release after all is said and done here. The Kenzo Samurai have been growing on me. I absolutely love the miniatures and the artwork and how they play. They’re just a blast on the field and create loads of opportunities to troll other players at the table. But it’s just too early for the East to meet the West. Besides, I can’t release the Kenzo without their Okuga shinobi counterpart and I can tell you right now, I won’t be able to afford to bankroll more than one posse this time around.

In the vein of trolling other players, I also contemplated the Governor. A four-man posse with an entirely new way to play by manipulating and bribing other players to do your bidding while enjoying a unique victory condition that completely ignores everyone else. It’s like you’re playing a larger game than what’s on the table. Just like a politician, you are the Chess to all of their checkers. You are thinking bigger than all of these other pawns. It’s such a multi-faceted, multi-layered experience that I can’t wait to bring to all of your tables. I almost did.

But behind all of this chaos, there was one other character that’s been sitting in the back of my brain, in the shadows of all others. Mostly because I haven’t been able to play him for so long because his starting tile was never included in my prototypes, he hasn’t enjoyed a presence on the battlefield in over a year. But he’s no less deserving and he’s been play-tested enough to know he’s ready.

Well, almost ready.

Miroslav Zoric is the next posse in line. And trust me, you’re all going to love him. He has his own unique playing conditions as well, a resource management system with a bunch of super powers and super weapons at his disposal. You can read a bit more about Miroslav in an update I wrote back in 2021 but what I wanted to talk about here was the face-lift I’m giving him before his TBD release. My artist has come so far in his talent that I had him rework all of the art for Miroslav’s cards and the results just blow me away. Below are some before and after pieces.

Before/After

Miroslav’s biggest strength is his ability to control the board by deploying his mobile Zoric Sentries: towering coils that harness the power of his prototype tetherless generator. These sentries serve as turrets of electric death, capable of channeling not just the generator’s portion of power but also the power of all nearby towers for one supercharged attack that has vaporized even the strongest of foes right off the map.

Before/After

The towers not only serve as offensive weapons but also defensive powers as well. Two towers can create an impenetrable wall that shields Miroslav from all attacks. This allows Miroslav to move freely, ignoring potential dangers on his flank.

Before/After

Miroslav is not limited to the powers of his sentries and can generate his own “power shell” to protect him from all attacks. This is a fantastic card to play on the final round, especially when Miroslav is in the lead. It’s essentially like taking a knee in the last 10 seconds. But it’s also a great card to play when you’re short on your hand and need to draw some better cards while avoiding damage.

Before/After

Miroslav’s gauntlet isn’t just for looks. It also wields the ability to harness his generator’s power and send it smashing into his foes. Those fortunate enough to survive his attack are still knocked back several feet by the sheer energy pummeling through their body.

With some well orchestrated cards, Miroslav can use all of these abilities in unison to annihilate characters in one round and it’s a blast to behold. He’s an absolute beast on the table, a posse I am extremely proud of and while Miroslav’s day is beyond what I can announce, I can tell you all with utmost confidence that you are going to thoroughly enjoy his addition to the High Noon universe.

But that’s not to say you won’t be experiencing him until then, otherwise why would I bring him up at all? In fact, I’ve got something of a “Thanos Introduction” for all of you. Not just my way of expressing my apologies for keeping you waiting this long for the expansions, but also for you to enjoy High Noon like you’ve never played before – yet some have asked from the beginning.

The Monstrous!

Now, this is something I’ve been working on for several months, actually. A lot of you have asked for a co-op version of High Noon and I’ve always said that’s just not the spirit of the game. High Noon is meant to be a brawl between friends. You’re SUPPPOSED to get your aggressions out on the table and it’s supposed to be a battle of wits against each other. Asking for co-op in High Noon is like asking for a co-op version of Chess, or Poker, both of which I use to describe High Noon. At it’s core, High Noon is not a co-operative game and that’s by design.

However, what was also by design is the concept of High Noon being whatever you want it to be…for a modest fee, of course. That’s why I have posses of all types, playstyles and genres. You choose what you want High Noon to be for you. I even went so far as to advertise in the 2021 update that one module will convert High Noon into an RPG. I spent all of last year play-testing that with my gamer circle and it was a massive success. That’s still in the works, but the mechanics are there and everything gels perfectly.

But there’s a timeline for all of it and every new release needs to pave the way for the next release so it’s all fluid. By design, and following the included storyline campaign of the RPG, players will be working together. To effectively work together, they’ll need to have practiced a bit before that all comes to fruition. All this to say, the concept of co-operative play in High Noon was always on the map, but as an optional module – not as its core component.

I’m writing all of this to tell you, I’ve gone ahead and done just that. I’ve created your co-operative component in the only way the High Nooniverse knows how to introduce it: A Boss Monster.

Meet, Miroslav Zoric’s latest creation:

This walking behemoth smashes, crashes and electrifying flashes through posses like a searing blade to butter, wreaking havoc across the battlefield. With a myriad of deadly abilities, there’s no way to avoid the sense of dread you and your friends will feel, especially in the first few rounds where it absolutely has its way with your more squishy characters.

Try as you might to outwit the Machine, there’s no avoiding the pain it’s going to deal to you and your pals at the table, and the more players you add, the more powerful it becomes!

The Machine's rules are simple, straightforward, and easy to pick-up. I’ve done my best to make it make the most sense, while giving it flexibility to accommodate anyone at the table.

Trust me, it's super simple...

We’ve been testing various scenarios to great effect. The first week of playtesting was just me and my father, a much-needed father/son bonding experience. To say it was a spiritual moment would be an understatement. But what I can say is we both had an absolute blast and that was only followed by several other sessions with friends and family who had no idea what they were about to experience. Try introducing this to people after they’ve set up the map thinking they’re fighting each other only to be interrupted by this walking monstrosity hellbent on obliterating everyone without predjudice.

Watch out, dad!
Col. Rodgers is either very cunning or very, very stupid.
Avengers Assemble!
Yes, it lights up! Provided you put a light in it.
Careful...
All in all, a fun game night!

The Machine’s 3d File includes separated pieces so you can print the cylinder and window in clear resin.

It also has a removable top with a detailed interior for you to place figures inside for a totally immersive experience. Also, feel free to use The Machine in any RPG or tabletop game you wish!

There are two ways to play against The Machine (Co-Op and Semi Co-Op) with three different difficulty settings (Beginner, Intermediate, Advanced). I am still working on the rulebook and waiting on two pieces of artwork that should be delivered by the end of the Month, then it will be ready for release.

Ready for the best part?

The Machine is ABSOLUTELY FREE!

That’s right! I’ve made this comprehensive, entirely new way to experience High Noon, along with the printable 3D STL files of The Machine into a completely FREE Print-and-Play module that you will all receive in your inbox as soon as it’s ready, provided you are a backer of the Kickstarter campaign.

What’s more, I’ve been working with the team over at The Game Crafter to create a beautiful version of the module that you can buy at cost, which will include a huge neoprene play mat, acrylic standee, acrylic attack cone, cards and more. So even if you don’t have the acumen of a hobbyist or a fancy 3d printer, you will still be able to enjoy the module.

I anticipate The Machine to be released and available to all of you by the end of October at the latest, but until then, let’s talk about Germany…

Why am I in Germany? I’m in Germany because something else that is very important is also in Germany…

SPIEL ESSEN

As many of you familiar with the board game industry are aware, one of the biggest events in the world is Spiel Essen, a trade show dedicated to board games, boasting an attendance of 150,000+. Many of the attendees are distributors, retailers and vendors, all looking for new games to get out into the world.

As some of you might be aware, High Noon has faced tremendous challenges in getting out into the market. Much of these challenges have been largely artificial, arbitrary barriers created by certain members of this space that pride their authority over others rather than the purity of a game table for everyone. While much of this has been the experience in the USA, High Noon has found an unexpected home in Europe where the game thrives ono the tables of board gamers of all origins.

If High Noon is to have a fighting chance of being a success, it’s here and it’s in Spiel Essen. So I’ve thrown everything I have into this event. I’ve sold some of my prized possessions and yes, even real estate property, to pay the exorbitant bill required to have not just a presence at this event, but also to have games to sell and orders to take. I’ve even put a hefty down payment on something special for my Ride or Die posse, but I’ll get to that in just a moment.

A lot of stars aligned for this beyond what money I had left in my personal bank account. As a Christian, I firmly believe God had a hand in what’s happened, as we didn’t just secure one booth for sales, but – at the very last second – another booth strictly for playing the game with everyone. I’ve spent the last week locking down furniture for everything, as well as every other element that goes into operating a functional booth at a trade show.

Yes, I'll be in giddyup
Deathbringer overlooking the fate of all of these expansions!
Relax, y'all. They're prototypes.

High Noon will officially be attending Spiel Essen and you can find us in Hall 2, booth 2D133. Refer to the map if you plan to attend.

And we hope that you do attend! Not just to buy stuff but to meet me and the team, to sit down and play a game or two and just fellowship. It’s always been my desire to meet each and every one of you who made this campaign possible, and to give you my heartfelt thanks personally.

I hope to see you all there, especially my Ride or Die folks because I have something special for you. Take a look. Do you know this is?

That’s right, that’s your All-In Box, packed to the gills with all of your expansions, everything we’ve made for High Noon up to now. And do you know why you’re seeing that? I’ll tell you why…

It cost me an extra arm and leg, and I was on the fence about doing it, worried about how everyone might react to the thought of it. I know some won’t be happy about it, but at the end of the day I truly feel it’s the right thing to do.

You all - not just the Ride or Die backers, but everybody, all of you – put a lot of trust into what I was selling. You put a lot of money into it, cash you knew you wouldn’t get back. Whether that’s $300 or $3, the principle of it is the same. You put faith in me. And up to now, you’ve had little to show for it. It’s time I prove to all of you that this campaign is for real, that the expansions are coming and it’s not just hype.

I know the game is fun and I know the expansions are awesome. I’ve seen enough random people play with the prototypes at conventions for hours and even days, and come back for more, to know that what we have is truly special. But now it’s time to prove that it’s real.

So I took out what little extra money I had left in my personal account and I paid the factory to pull 12 All-In boxes from the assembly line and air freight them to my apartment here in Essen. From there, I’ll be personally hauling them to the convention, where they will wait for the first Ride or Die members to show up.

I couldn’t do this for everyone and I couldn’t afford to fly in everything but I could personally afford this and I think – for those who went All-In – this is something I’m within my rights to do. So I didn’t ask for permission from anyone, I just did it. So if you’re one of the Ride or Die members and you show up to my booth and you can present proof that you’re a Ride or Die member and there haven’t already been 12 other Ride or Die members who claimed a box, then you’ve got one waiting for you. Come and get it.

That said, I don’t anticipate 12 Ride or Die members to show up. I could be wrong, but I don’t expect it. So if 12 don’t show up, the remaining boxes will be sent to the fulfillment center in Europe where they will await the rest of the European shipment and go out on schedule. I’m not pulling from those boxes. They’re yours. This is just to show good faith that my word is my bond to all of you and this project is as real as the air we all breathe, because to me, this project is the air I breathe.

So that’s it. That’s the update I’ve been working on.

For those of you who are in Germany and attending Spiel, I sincerely hope to see you, to shake your hand and tell you thank you from the bottom of my heart, face-to-face.

And for those of you who aren’t here or can’t make it, don’t worry. Just sit tight. The best is yet to come and we’re all going to share in it together.

Thank you. I love you all. Until the next update,

Let’s ride.