High Noon

Created by High Noon Game, Inc.

An easy-to-learn, tactical Western shoot 'em up for 2 or more players where no two games are ever the same!

Latest Updates from Our Project:

The Future of High Noon (LOTS of Pictures)
almost 3 years ago – Wed, Mar 31, 2021 at 11:25:55 PM

I have been working on this update for the past few days, intended to post it yesterday but my current office assistant has been more work than help 😅🙈

Needless to say, I got nothing done today.

There's been quite a few comments and messages coming in about the future of High Noon, specifically from the folks who have backed at the All-In tier but also those at lower tiers hoping the expansions we don't unlock will be available after the Kickstarter. So let me get this out of the way right now...

Yes, we will eventually be making every expansion we don't immediately unlock here.

Yes, you will be able to purchase these expansions at retail.

Yes, if you are in my Ride or Die posse (pledge All-In)...

You will be getting every High Noon expansion we produce for the rest of time.

No matter how many times I say this, it seems the specter of the Kickstarter Modus Operandi still clouds the comprehension of most who come across this campaign.

Who would have thought that an independent creator using Kickstarter to launch not just a one-off product but a long-term brand and product line would be so unconventional and controversial? And here I thought that's precisely what Kickstarter was for. But it turns out "Kickstarter Only" projects are so commonplace that the entire industry has grown beyond accustomed to the idea that it's now written into their DNA and the only real "Kickstarter Exclusive" elephant in the room is the Kickstarter campaign itself.

The irony is not lost on me that the very same people who decry the propensity of Kickstarter exclusives and so-called "manufactured FOMO" will turn around and shun an independent creator - to the point of accusing their campaign of being a scam - solely because their plan is to actually go to retail, beyond Kickstarter and release everything to the public over time. 

This, I believe, is one of the biggest issues our campaign faces because even our most ardent supporters sometimes have a problem remembering that this is about launching not just a game but a brand. That's not a knock on them. They've openly admitted it. It's simply a curse of the status quo. But it is something I aim to change. 

Now, before anyone starts pointing fingers, my personal opinion on the matter is there's nothing wrong with launching a single product exclusively on Kickstarter. If that's what you want to do, I say go for it. It makes a lot of sense, actually. Like any other form of commitment, long-term plays aren't for everyone. Sometimes, all we have in the moment is one idea, One Big Thing

To put another way, I love all the layers of a savory lasagna, but - from time to time - I also enjoy a singular chicken marsala. So I'm not here to dunk on the chicken lovers or the chicken chefs or even the chicken itself. But I am here to remind the entire dining room that - just because all the big chefs insist on exclusively making one, single chicken dish, lasagna is on the menu, always has been, and is a perfectly acceptable experience, and dare-I-say the one most likely to include plenty of delicious leftovers!

So let's dive into the multiple layers of the High Noon lasagna.

It starts with the core game.

Photo by Kevin Grote (Old Man Games)

High Noon's starter Set was always intended to be a gateway into the game and the universe. In that, it needed to not only be the lowest cost item-for-the-assets but also be as simplistic as possible. Only the most elemental of rules and accessories were to be included, merely to introduce you and the players to the fundamentals of the game system. You're going to get a handful of posses for play-style variation. You're going to get some basic game tiles to start building out your fledgling war-torn town, their terrain markings limited to 2 colors, just to get you acclimated to what to look for when planning your movement and strategy. Your loot cards will be just enough to get the idea of what possibilities some weapons, accessories and consumables will bring to your posse load-out.  

Photo by Kevin Grote (Old Man Games)

Will there be more in the future? Of course there will and there already are. More colorful posses and characters, bigger tiles with more detail, and more terrain markings with new mechanics and a wider variety of loot cards to enhance your gameplay experience. But not here. Not in the Starter Set. This is just your primer for what's to come.

It's important to understand this. There was some pushback from people who protested that my game was already made and therefore there wasn't any opportunity for feedback. I understand the complaint, but feedback on the starter set was never going to be on the table. The Starter Set had a very defined purpose and could not deviate from that. 

The time and place for feedback has always been - and continues to be - in the expansions. This is where the real potential for High Noon's future exists and this conversation maintains a healthy openness in our Discord group. If feedback on the development of High Noon is on the forefront of your concern and whether or not you back this project, I encourage you and invite you to join in that discussion.

For now, let's talk about what the future currently looks like...

A little Hotter, a Little Higher

We've already begun the roll out of expansion posses that add color and variety to the universe. With the release of Father Franklin and Grizzly Greenwood we not only introduce machine guns, animals and a unique coral-and-isolate playstyle but also the first new terrain mechanic: Hazardous.

Specifically, the campfire and broken glass on their starting tiles are the first terrain of their kind that hinder and damage those who pass through it. This mechanic will become more relevant in future expansions and game-modes, but these posses bring them in gently to - once again - acclimate you to their purpose and effect.

Following those two expansions is the hotly anticipated Bonnie Beecher and the Bandero Blondes.  And while most of the anticipation stems from the desire for more representation in the game and universe, the real value here is in the mechanic of elevation that their starting tile introduces. This mechanic will be much more prominent in expansions, posses and tile sets that role out, bringing in more high ground positions and the advantages that come with them. 

Players will be vying for these elevated positions, as they render certain cover obsolete while granting critical attack and defense bonuses.

While the elevation in this tile won't be the most widely used at first, this is one of the biggest changes to the game at the point of the roll-out, setting the stage for all sorts of possibilities down the line, setting the stage and standard for many of the future expansion posses.

The Crates Get Heavier

With a wider variety of characters comes the need for a wider variety of weapons and equipment and the world of High Noon is replete with items to choose from. An expansion of loot cards will be the first in a line of strictly card-based expansions in the High Noon product line, offering an array of colorful consumables, forgotten firearms and a host of holsters to carry them.

These cards are currently available to playtest and enjoy in the free digital version of High Noon accessible through our Discord server.

Interactive Tiles and Resource Management

Miroslav Zoric is apparently a posse you either love or hate. Even though his likeness and technology is (albeit loosely) inspired by real-world historic data, his deviation from the standard fare spurs and big-irons has set a few people off. Nevertheless, what excites me about him isn't his theme, but the mechanics he introduces. 

Miroslav is the first posse with a tile that actually does something and that you can do something to. He is also the first posse to introduce the concept of a posse-specific resource that you can manage and use to activate special abilities. In this case, his starting tile is his research lab, who's generator provides the power Miroslav channels into his basic and special cards and his turrets that he places around the board. A player can shut down the generator, effectively neutralizing Miroslav, so a good defense of the lab's entrance is key. Meanwhile, Miroslav must be careful how he spends his generator's energy, as it only recharges at the end of his turn, meaning the other players have the entire round to drain his power, keeping him from playing his more powerful cards.

That said, Miroslav is a zone control posse, gaining power and control of the board with each tower he places around the battlefield. Whether he chains them together to multiply the strength of one's attack, connects two to form an impenetrable defensive barrier or even detonates one to damage everyone around it, the more towers in play, the more destructive the otherwise unassuming scientist becomes.

With the introduction of Miroslav, you get the concept of functional tiles and areas, which adds a myriad of possibilities for game modes. You also get the first taste of resource management, which will become very important for other future expansions such as Gov. McGrady who introduces another development in the game...

Unique Victory Conditions

I tell everyone I talk about High Noon with, the value is in the posses. Whether it's a completely different playstyle, a completely new mechanic or exponential combinations of replayability, each posse brings something entirely new to the table. 

True to that standard, Governor McGrady takes the entire point of High Noon up to this moment and flips it upside down. Governor McGrady doesn't care about gold and doesn't have to fight for it. He gets it for free at the start of every turn. Governor McGrady doesn't care who is left standing or how much gold they have. All he cares about is winning re-election.

So, while everyone else is fighting amongst themselves, Gov. McGrady is working the table, influencing players and gathering votes. For him, the race against the clock is the race for Saratoga. 

This poses a unique challenge for the Governor because he is not a fighter. He has few hit points and fewer attack and defense cards. And if he dies, his henchmen flee, meaning you lose. So, where every other player thus far is an advanced form of a Queen in Chess, McGrady is the King and must be protected at all costs. 

Of course, with all of his political favor cards in the hand of the right political-minded player, that may not be such a challenge after all.

East Will Meet West

This has always been a major point of contention, but I really don't care. It's my game.  This is my love letter to the great Westerns that molded and shaped who I am. Quite a few of the most influencing westerns were just re-skins of famous films from the far east. These films were just as prolific in their time and - from where I'm standing - the western genre as we know it wouldn't exist without the samurai genre before it.

The samurai are currently available to playtest on our Discord Server

It's for that reason, there will be samurai in my universe, just as there was in our real one.  Their motivations for being in America will make perfect sense and their gameplay mechanics will integrate seamlessly with those of the cowboys and Indians. Naturally, you can't have samurai without ninja, so they will be making an appearance as well.

Art by Mikel Canizares

Saratoga Will Be Explored

A lot of the games I sent out for reviews ended up getting unboxing videos made instead. My thoughts on the merits (or absolute lack thereof) aside, one thing of note was how completely dismissive they all were about the map that was included in the box. On the surface, that's totally fine. They hadn't taken the time to be remotely curious about the game or the universe, so I couldn't possibly expect them to understand the meaning or purpose behind the map. 

As we have covered more than a few times, High Noon is set in a universe. This universe has lore. Most of the lore you as the player will explore exists in the state of Saratoga, where these various (mis)adventures take place.

This map, that you get in the Starter Set, actually sets the stage for a lot of the expansions rolling out and provides landmarks to some of the driving forces that set the stage for the shootout in Sweetwater Gulch, the scenerio contained in the Starter Set.

Up until now, most of the posses exist on the same dirt that covers most of the state, but Saratoga isn't all dry beds and tumbleweed. In the rich oil town of Stratford City, where bigger is always better, wide cobblestone roads full of monuments pave the way for fresh markets and larger-than-life buildings.

Characters can take the physical high ground and shoot down on their enemies from the first-of-its-kind multi-floor saloon.

With a map of its massive scale, getting around can take several rounds. Fortunately, the roads are lined with rails for fast-moving streetcars that characters can hitch a ride on and use as mobile battle platforms.

These moving tiles also serve to introduce the mechanics necessary for the planned epic Train Station expansion that will require an entire update (and Kickstarter) dedicated to it. 

The developed civilization isn't the only place to enjoy giant maps of reversible tiles and endless gameplay. To the northern border of Saratoga is the lush woodland of Timber Heights, full of winding rivers, campsites and forest trails. Easily combine the tiles to form beautiful timberland.

This tile-set expansion is so vast, it requires three different packs to collect them all. Timber Heights also introduces dense terrain for characters to hide in and shoot from. It also includes universal starting tiles, making it perfect for tournaments of all sizes.

Other expansion tile sets are planned in the works and memorialized on the map.  Venture to the snow-covered mining town of Oreville and into the mineral-rich mines of Montoro Range, or battle it out in the ghost town of Purgatory where supernatural occurrences are all too common. 

The flagship campaign of the RPG expansion will take you south of the border, across the Rio de Estela, into the jungles of Selva Rica to track down the mad Col. Rodgers who has become the blood god of the lost Mayan civilization of Tzultacaj. Who knows what untold riches await the party?

Oh did I mention the RPG Expansion?

With most of the mechanics set in place by this point in the roll out, it will be very easy to unveil the RPG expansion of High Noon, which will - like all of the other expansions - seamlessly integrate with the game system as it is.

True to the vision and purpose of High Noon, the RPG expansion will also serve as a "gateway game" for people to quickly and easily get introduced and accustomed to Role Playing Games. Creating your character will be a breeze and leveling up, equally as simple.

Players will use points to purchase their starting stats (Speed, Range, Inventory, Health, etc) and be equipped with a basic starter deck. In this way, the players form the posse. As they level up, they will choose from various poker chips that have icons on them to identify which stats they are leveling. The final result of high-level players will resemble a table of card players with stacks of chips in front of them, continuing the look and feel of an old school game of wild west poker while providing the familiar RPG experience we all know and love.

Howdy, y'all. Name's Dewie Seenack, marshal a' these parts.

We Will Add Dimension

Somewhere throughout this timeline, the landscape itself will gain a 3rd dimension. It won't become completely 3D. That was never the intent nor design of the game and it shows in the artwork. However, the tiles will become something of a hybrid of 2D and 3D, similar to Battle Systems and others.

Just like Battle Systems, the buildings will be assembled in a puzzle-like fashion., however, unlike Battle Systems, we will be using the same high quality polystyrene material that we have used for the terrain tiles. This will ensure they are durable and stand the test of time, while making the colors really pop. Also, no glue will be required for assembly!

I wrote up a whole update about this in an update on the previous campaign and you can read more about it and see all of the pictures here.

It Will be a Wild Ride

And by that I mean there will be mounts in High Noon. From wild stallions to covered wagons, motorcycles to Model C's. There are more than 50 designs for unique mounts planned for High Noon, each with their unique traits, abilities and bonuses for the rider.

Just a prototype. Not remotely final, but you get the idea (I hope)

Like the buildings, these mounts will be constructed like a puzzle out of polystyrene. They will come packaged in a sealed pack similar to trading cards. You'll pop them out of the "cards" and put them together to form the cool 3D mounts.

With the introduction of the mounts comes a whole new wave of expansion posses with their own. The 4 horsemen of the apocalypse will absolutely make their appearance, as will a circus ringmaster who rides a giant war elephant that can smash and stomp on everyone while granting an elevation bonus to the rider. It's going to be a hoot.

Putting it All Together

There is so much more that I haven't gone into, but I hope this gives you all a birds-eye view of the roadmap for High Noon post-Kickstarter and hopefully it helps you all to understand this campaign was always just the beginning for the brand and I mean it literally when I say the best is yet to come.

At the end of the day, with all of the expansions and supplements, High Noon is anything you want it to be. 

That's not to say one needs all of the expansions and supplements to enjoy High Noon to its fullest. Quite the opposite. The purpose of the expansions is for people to pick and choose what they want for their individual unique experience.

Of course, you know I gotta say it, those of you who go All-In on this campaign at the $300 pledge will get everything I just laid out - and more - as we produce it. 🤠

"We would be honored, if you would join us..."

We needed the Kickstarter to be a success so we could roll out with more than just the Starter Set so people could see the real value in High Noon is all the different directions it can go. By crushing the goal, we did exactly that. All thanks to you.

In keeping with our unconventional - but logical - approach to our Kickstarter of going into production on the widest possible offering of expansions at launch, we will be keeping our pledge manager open for late pledges, as well as our retail pledge manager, and all monies collected during that time will go toward unlocking the stretch goals in our campaign. So, let's say we close out our late pledge manager and our total is $150,000. We will be unlocking Father Franklin, Grizzly Greenwood and possibly another expansion, meaning you will get your free add-on!

And if you went all in, that means you're getting all of those add-ons for free. No pressure. All of the other pledge tiers are loaded with value and I know you're going to love whatever level you go in at. But it needed to be said for those of you on the fence and unsure how it will all work.

Yes, we will be producing all of these things either right away (if the campaign does well enough) or over time (if the retail does well enough) and you will have the option to purchase all of these expansions in the pipeline at retail or get them for free if you are a part of the All-In Ride or Die backers.

OK! I've written my brains out at this point, so I'm going to give myself a break. Hopefully this has answered all or at least a lot of your questions, but - as always - if you still have any, feel free to leave them here or in the comments or pop into the Discord chat and ask me there. I'm here for you guys.

Thank you for your unwavering support through all of this. I can't wait to bring High Noon in all of its epic forms to your table!

What did you think of this update? Are you excited about  this timeline?  What other expansions would you like to see in the High Noon universe? Leave a comment below and tell us what you think! Have you joined our Facebook Group or Discord server? That's where the party's at! Use the links to come on over!

If you like these updates and want to support our campaign, please consider leaving a comment and sharing this post with your friends, family and network. A little word-of-mouth goes a long way.

Mix, Mingle and Minis TOMORROW at 1pm GMT
almost 3 years ago – Tue, Mar 30, 2021 at 10:25:54 AM

If you've been sitting on the sidelines, waiting to hear more about High Noon before you make your pledge, here's your chance!

For those of you that love minis, PATMOCON is a 72 hour convention born out of lockdown necessity where industry and hobbyist can mingle. At 1pm UK time on Sunday Dwight will be talking to Andrew from BeardClipper YouTube channel (one of the all in backers and a returning backer from the first Kickstarter) about the game, the motivation and the future. 

We will also be playing a teaching game (Andrew has never played yet so come and have a chuckle at his mistakes) during the two hour live chat.

Tickets can be picked up here

Subscribe to Andrew's channel here

An Update for the Retailers
almost 3 years ago – Wed, Mar 24, 2021 at 01:43:44 PM

I'm dedicating this post to the backbone of our industry, the salt of the earth, our retailers. Of course, if you aren't a retailer, feel free to keep reading!

High Noon's Kickstarter is pretty unconventional by just about every metric. There are a lot of things that have become a standard that you're used to and discovering this standard has helped me to understand why retailers have left scratching their head at my Kickstarter. It's a completely different approach than most, but it's not entirely clear as to how it's different. So I want to straighten all of that out in this update and hopefully help to establish that this Kickstarter is actually and truly a Retailer's Kickstarter

Like my previous updates, I've broken this up into sections based on the feedback brought to me by retailers. We'll start with the low hanging fruit.

You're totally getting stretch goals

Not sure if this was clear or if this is a standard, but a backer is a backer. And as a backer, you are entitled to all stretch goals unlocked. This means you're getting the free upgrade pack of 3D chips and gold, the Kickstarter Exclusive loot cards to do whatever you want with, and a free unlocked add-on with every 4th stretch goal unlocked. As of this writing, we are a little less than $8,000 away from unlocking our first free add-on. That's free inventory for you.

There is no limit to what you order

The retailer pledge limited the purchase of 1 case off the container coming in. But it also includes access to our retailer pledge manager, which allows you to purchase additional cases and any other unlocked High Noon products as wholesale prices. You can order as many cases as you want. We just wanted to make sure all of our backers got their Starter Sets immediately after the campaign ended. We're not fans of sitting on inventory, so all remaining sets will also go immediately to the retailers who ordered them.

As it stands right now, there are roughly 1,000 copies of the Starter Set assigned to backers and Grubstakers. That still leaves thousands available to you retailers. So it stands to reason, if you order more than 1 case, you'll most likely get those right away as well.

"But how do I get more cases if I can't add more retail pledges?"

Just bump your pledge up by the amount of sets you want x $30 or the amount of cases you want x $180.It's that simple.

There is no other campaign that gives you a longer exclusive

That's not a dig at other campaigns. It's just a fact. They're going into production on your sets at the same time they are going into production on everyone else'. So you're getting your sets "first" but it's all off the same production run, which means they have to sit on that production to give you time to sell yours. They can't afford to sit on an entire production run for an extended period of time, that would be crazy.

We already produced our wave 1 run. It's here right now. And you're getting it right now. We begin our wave 2 production after the Kickstarter, which will give you 8-12 months of exclusive retail access to the sets we have for almost a year. Think about it: 30 days from somebody else vs 365 days from us. That's 12 times the amount most other campaigns give you!

The more you pledge, the more you can choose from

Probably the biggest fundamental difference between High Noon and other campaigns out there is we aren't a one-and-done. Expansions weren't an after-thought, "if this campaign does well, maybe I'll grow the brand later." Rather, the whole business model of High Noon is in the expansions. We have a 10-year plan for High Noon. We didn't launch this campaign to make money. We launched this campaign to fund the production of those expansions so we can hit the retail market with the largest offering right out of the gate.

This means every dollar that goes into this campaign goes towards unlocking expansions. Our stretch goals are fixed on those costs. So, let's say your retail pledges push us over the $125,000 mark, that means Father Franklin is also made available to you in the Retail Pledge Manager and you can add him to your pre-order. The same goes for any expansion unlocked during the campaign or during the late-pledge process.

The question then becomes, what do you think will impress your customers more? A single game on the shelf? Or racks of High Noon product that dominate a portion of your store? I'll answer that for you strictly from a marketing standpoint: It's all about impressions. The more a brand hits the eyeballs, the more likely the customer buys. The more you unlock ▶ the more you can diversify your final order ▶ the more you can impress on your customers ▶ the more you can sell.

So what's the better retail decision? Which option will make the biggest impact in your store? One branded box of a one-and-done Kickstarter? Or this:

If you're going to pledge, pledge NOW 

If you've made it this far, then you can see why the largest offering has the biggest impact. That's why it's important to pledge now, rather than wait until the pledge manager.

When you pledge now, you're bumping up that public number on the campaign page and unlocking stretch goals for the whole Kickstarter community. This doesn't just allow us to go into production on the expansions. It also allows backers to increase their pledges by adding the unlocked expansions, further driving us towards more stretch goals and more unlocks. It's a snowball effect that requires everyone's participation. 

By holding out until after the campaign ends, you are robbing yourself of the momentum necessary to give you the biggest offering. On the other hand, by pledging right now, you are helping to expand the wholesale catalog you'll be shopping from in the retail pledge manager.

If you're going to spend the money anyway, it makes the most sense to put it up now and get the absolute biggest bang for your buck. 

We're here to do business

If that means negotiating terms, we're open to it. Our email is open to it. Our direct message box is open to it. 

I'm seeing horror stories of game developers shutting off communication to their retail backers. That isn't us.  That's certainly not me. You should be able to tell just from the comments section of the campaign page that open communication is very important to me. I'm here for you and ready to talk to you. I even created a group specifically for retailers, so we can all get on the same page, answer questions and support each other in this venture.

If you've got a question, concern or an offer to put on the table, let's talk. 

And then let's do business.

High Noon and D6 Team Up For International Fulfillment
almost 3 years ago – Tue, Mar 23, 2021 at 02:06:27 AM

It's official!

After careful research of multiple high-value vendors to fulfill High Noon's pledges to our backers, we have made the decision to pull the trigger with D6 Publisher Resources.

The guys at D6 came highly recommended by Chris Kessler at Cephalofair (Gloomhaven/Frosthaven) and I just want to personally and publicly thank them for coming to the table in helping find a solution for us to  get our game to you guys. They didn't have to, and they did anyway and that means the world to me and the rest of the team.

D6 has a great reputation and an impressive list of partners they work with to make international fulfillment seamless. They've also made it possible to get these incredible international estimates to you guys, to set your hearts and minds at ease.

EU Zone 1: Austria, Belgium, Denmark, Finland, France, Italy, Netherlands, Poland, Spain, Sweden /// EU Zone 2: Bulgaria, Norway, Portugal, Romania, Slovakia, Slovenia, Switzerland, Ukraine /// Asia Zone 1: China, Hong Kong, Macao /// Asia Zone 2: Japan, South Korea, Malaysia, Philippines Singapore, Taiwan, South Africa, Thailand, Vietnam

Please note, these are simply estimates.

Once again, as you can see - if you can afford it - it pays to go All-In on the Everything & the Stove pledge as the $40 shipping allowance completely decimates these estimates. This is especially worthwhile given anything leftover from that allowance can go toward the delivery of future expansions to your doorstep.

Either way, for those of you concerned shipping would somehow be astronomical or any different from the countless Kickstarters that came before us, hopefully you can now see that is not - nor has it ever been - the case.

Now let's get back to work spreading the word about this campaign and kick the final half of this campaign into High Gear!

Have you joined our Facebook Group or Discord server? Use the links to come on over!

If you like these updates and want to support our campaign, please consider leaving a comment and sharing this post with your friends, family and network. A little word-of-mouth goes a long way.

Father Franklin is LIVE on Tabletopia (Here's a Sneak Peek)
almost 3 years ago – Mon, Mar 22, 2021 at 02:14:48 PM

Over the week, I did a silent roll out of Father Franklin in a Tabletopia update. He is now available for everyone to try out and see what all the fuss is about.

The first thing you might notice is Father Franklin's Pine Box comes with it's own character sheet. On this sheet are the rules for how to use the Pine Box along with its health tracker, built-in defense, gold value, ammo type and line of sight illustration.

Father Franklin also includes 2 miniatures to represent his active state: Mobile or Deployed. The Deployed miniature is 2x2inches and includes directional arrows to show which way he is aiming, as well as the marking for the cover Father Franklin is behind when he is deployed. Notice it only covers half of the miniature, so attacking from an angle, the sides or the back can circumvent this protection.

In play, it is easy to position Father Franklin from the bird's-eye view so you can see and control which way his arrows are pointing. From there, it's just a matter of unloading your hand into all of your enemies with the might of the most High!

While Father Franklin can move around the board in his mobile state, keep in mind the priest is encumbered by the weight of his Pine Box and may only move up to 3 squares. So take care not to get yourself surrounded by the enemy.

Like all posses, Father Franklin comes with his own deck of colorful cards full of tricks and surprises to let loose on the unrighteous.

Father Franklin and other expansion posses are available to play for free on Tabletopia through our High Noon Discord server and the High Noon team, along with myself, are available to play with you throughout the week. Beyond ourselves, the High Noon community has really blossomed into an incredible support group ready and eager to play with each other, help each other and create with each other to expand this fun little universe.

This was always the desire of the High Noon team. We want you to come play with us. Experience with us. Create with us.

We're here for you. Come on over.

Have you joined our Facebook Group or Discord server? Use the links to come on over!

If you like these updates and want to support our campaign, please consider leaving a comment and sharing this post with your friends, family and network. A little word-of-mouth goes a long way.